Top |
gchar * | location | Read / Write |
gint | offset-x | Read / Write |
gint | offset-y | Read / Write |
gint | overlay-height | Read / Write |
gint | overlay-width | Read / Write |
gdouble | relative-x | Read / Write |
gdouble | relative-y | Read / Write |
gdouble | alpha | Read / Write |
GdkPixbuf * | pixbuf | Read / Write |
GstGdkPixbufPositioningMode | positioning-mode | Read / Write |
GObject ╰── GInitiallyUnowned ╰── GstObject ╰── GstElement ╰── GstBaseTransform ╰── GstVideoFilter ╰── GstGdkPixbufOverlay
The gdkpixbufoverlay element overlays an image loaded from file onto a video stream.
Changing the positioning or overlay width and height properties at runtime
is supported, but it might be prudent to to protect the property setting
code with GST_BASE_TRANSFORM_LOCK and GST_BASE_TRANSFORM_UNLOCK, as
g_object_set()
is not atomic for multiple properties passed in one go.
Changing the image at runtime is currently not supported.
Negative offsets are also not yet supported.
1 |
gst-launch-1.0 -v videotestsrc ! gdkpixbufoverlay location=image.png ! autovideosink |
plugin |
gdkpixbuf |
author |
Tim-Philipp Müller <tim centricular net> |
class |
Filter/Effect/Video |
name |
sink |
direction |
sink |
presence |
always |
details |
video/x-raw, format=(string){ RGBx, RGB, BGR, BGRx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, I420, YV12, AYUV, YUY2, UYVY, v308, v210, v216, Y41B, Y42B, Y444, YVYU, NV12, NV21, UYVP, RGB16, BGR16, RGB15, BGR15, UYVP, A420, YUV9, YVU9, IYU1, ARGB64, AYUV64, r210, I420_10LE, I420_10BE, GRAY8, GRAY16_BE, GRAY16_LE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ] |
name |
src |
direction |
source |
presence |
always |
details |
video/x-raw, format=(string){ RGBx, RGB, BGR, BGRx, xRGB, xBGR, RGBA, BGRA, ARGB, ABGR, I420, YV12, AYUV, YUY2, UYVY, v308, v210, v216, Y41B, Y42B, Y444, YVYU, NV12, NV21, UYVP, RGB16, BGR16, RGB15, BGR15, UYVP, A420, YUV9, YVU9, IYU1, ARGB64, AYUV64, r210, I420_10LE, I420_10BE, GRAY8, GRAY16_BE, GRAY16_LE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ] |
“location”
property “location” gchar *
Location of image file to overlay.
Flags: Read / Write
Default value: NULL
“offset-x”
property “offset-x” gint
For positive value, horizontal offset of overlay image in pixels from left of video image. For negative value, horizontal offset of overlay image in pixels from right of video image.
Flags: Read / Write
Default value: 0
“offset-y”
property “offset-y” gint
For positive value, vertical offset of overlay image in pixels from top of video image. For negative value, vertical offset of overlay image in pixels from bottom of video image.
Flags: Read / Write
Default value: 0
“overlay-height”
property “overlay-height” gint
Height of overlay image in pixels (0 = same as overlay image).
Flags: Read / Write
Allowed values: >= 0
Default value: 0
“overlay-width”
property “overlay-width” gint
Width of overlay image in pixels (0 = same as overlay image).
Flags: Read / Write
Allowed values: >= 0
Default value: 0
“relative-x”
property “relative-x” gdouble
Horizontal offset of overlay image in fractions of video image width, from top-left corner of video image.
Flags: Read / Write
Allowed values: [0,1]
Default value: 0
“relative-y”
property “relative-y” gdouble
Vertical offset of overlay image in fractions of video image height, from top-left corner of video image.
Flags: Read / Write
Allowed values: [0,1]
Default value: 0
“alpha”
property “alpha” gdouble
Global alpha of overlay image.
Flags: Read / Write
Allowed values: [0,1]
Default value: 1
“pixbuf”
property“pixbuf” GdkPixbuf *
GdkPixbuf object to render.
Flags: Read / Write
Since: 1.6
“positioning-mode”
property “positioning-mode” GstGdkPixbufPositioningMode
Positioning mode of offset-x and offset-y properties. Determines how negative x/y offsets will be interpreted. By default negative values are for positioning relative to the right/bottom edge of the video image, but you can use this property to select absolute positioning relative to a (0, 0) origin in the top-left corner. That way negative offsets will be to the left/above the video image, which allows you to smoothly slide logos into and out of the frame if desired.
Flags: Read / Write
Default value: pixels-relative-to-edges
Since: 1.6